- Bluetooth / BLE (Bluetooth 4.0 enabled)
- IMU (Inertia Measurement Unit)
- LiPo high stamina battery
- Low energy state of the art microcontroller
- Capacitive touch sensors
- Optical sensors
Fin was selected as one of the 15 best products from the world by Techcrunch to be showcased at the Hardware Battlefield competition during the Consumer Electronics Show 2014 (CES) in Las Vegas.I was able to pitch the product with our initial prototype , we also launched our crowd-funding for Fin during the same day on Indiegogo with a goal of 100,000$. The crowdfunding was tremendously successful , having raised more than 200,000$ with more than 1500 pre-orders, a testament to how it was already accepted by the consumers. The Techcrunch video showing my presentation for Fin and how it can be integrated into our daily life (please excuse the size of the module as it was merely a proof of concept model, miniaturized version for the same could be found below) :
The link to the Techcrunch article: http://techcrunch.com/2014/01/08/the-fin-is-a-bluetooth-ring-that-turns-your-hand-into-the-interface/
Fin was a truly unique product which was a herald to all future wearable technologies, a testimony asto how small the wearable gadgets are getting.This is the latest prototype for Fin, which was radically scaled down in size:
So how does it Work?
Fin has the capability to identify various gestures made by the user using it's onboard IMU and optical sensors and sends this data via Bluetooth/BLE to the smartdevice. Each gesture is mapped to perform a particular activity on the smartdevice (smartphones/ smartTV's, etc) using softwares and applications that run on the background ; for example : swiping your thumb up/down on your index finger could be used to change the volume on your smartdevice, swiping left/right on your palm to change the soundtracks on the device, etc. Some of the many use cases of Fin are :
- Seeks to eliminate the need for a user to take their phone out of their pockets for simple tasks like answering calls, changing soundtracks, notifications, etc.
- Could be used while the user's hands are engaged in other activities, like during driving, exercising, etc.
- Could be used during working out to measure body movements, calories burnt, etc.
- Could be used to measure irregular sleep patterns.
- Can be used during gaming to give the user a touch less playing experience, hence utilizing the entire screen for viewing.